I do not know if that crash to desktop was related to any b17 issues. I resumed the flight using the rsuming feature of the ToLiSS A319 and continued a few miles before the crash position – this time without problems. This is interesting! I did a flight from Las Vegas (KLAS) to TNCM (St Maarten) and near where I crossed from Houston FIR to Jackson Ville FIR I had a crash to desktop.Īn auto crash report was generated and sent so I did not check the log file. Developers should definitely spend several hours a day in the shower □ Also, the number of fixes that come to me in the shower is amazing. I have also perfected the skill of drinking coffee and swearing at the same time. “16 million unique hardware/driver combinations.” What the actual &*%$! And that’s just Windows 10!!!!Īn incredible feat, to get anything working this well, across such a plethora of different devices!! “With Windows 10 alone we work to deliver quality to over 700 million monthly active Windows 10 devices, over 35 million application titles with greater than 175 million application versions, and 16 million unique hardware/driver combinations.” I read a quote from a 2018 Microsoft blog recently which I think captures part of your challenge perfectly. As a fellow developer in NET and C++, but an armature compared to the X-Plane team, I feel some of your pain! I don’t normally post on here, but I can see how much effort this has taken, it’s incredible that you’ve all done it as part of X-Plane 11. What is on the roadmap once 11.50 is locked down? I know that Austin mentioned the need for better scenery and weather for a next gen simulator – will we see further improvements to X-Plane 11 or should we be looking forward to X-Plane 12 now? I’ll test with weather later, but I’m very happy. I have to add that this is in clear weather and I’m sure with clouds on I’d need to lower the settings, but when comparing FPS between betas I always load the simulator with the same criteria (EGLL by Janov, stand 218, Orbx TE GB in use, Zibo cold and dark, daytime and clear weather) and I’m seeing gains on beta 17 using those settings. On previous betas I found the need to decrease AA and AF in order to maintain that frame rate, but on beta 17 it’s all maxed. I’m getting a steady 36 to 37 FPS, panning is smooth and it is stutter free. – Antialiasing: 8x SSAA+FXAA (highest quality) Now that’s a beta release! I’m sat in the updated EGLL developed by Janov, with Orbx True Earth Great Britain in use, in the Zibo 737, with the following settings: We’ve had some discussions of future extensions to the SDK on Slack, but not all third party devs have time to monitor a Slack channel, and we don’t want to leave people out. Third party developers: Thomson made this survey form! Basically we’re trying to decide where the best place(s) are to discuss future dev, so we figured we’d get some feedback before proceeding. (This was an installer issue – the new installer rolled this week.) Oh, and Mac Catalina users: you no longer have to reboot your machine after an update. If your bug number isn’t listed in the fixes, you don’t need to tell us it’s still broken, but if we did list a bug as fixed and you still see it, please file a bug and include the XPD number if you know it. Multi-monitor users: we finally figured out why the horizon line wasn’t lined up – it turns out each monitor was using a different monitor’s height and chaos ensued. VR users: water reflections are fixed, as well as hopefully the crash on quit with Nvidia + Rift headsets, and we’ve tried to fix the VR mouse not being available until a controller is activated on WMR headsets. (This is not an issue on Vulkan.) We’ve fixed this by using separate VRAM for cloud rendering vs plugins GPU performance with Metal should match OpenGL. Probably the biggest single fix is Mac cloud performance with Metal and no-anti-aliasing it turns out that having the rendering surface shared between Metal and OpenGL on a Mac puts it into a layout that slows down the GPU. We fixed several performance issues on the GPU and CPU, on both platforms. We are getting near the end of the 11.50 run and the fixes are becoming smaller and more targeted as we try to lock things down. There are a lot of bug fixes in this beta. X-Plane 11.50 Beta 17 is out now – full release notes here.
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